Doom 2 version 1.666
Plus, although later versions of “BlooM” may or may not be in a different format, the demo was compressed using 7-Zip – which requires downloading a free program to uncompress the file.Īnyway, let’s take a look at v1.666 of “BlooM”: Likewise, I only really had a chance to play through the WAD as Caleb. This wasn’t too much of an issue for me and the game was still very atmospheric and enjoyable most of the time – but missing sprites made the endings of the second and third levels somewhat confusing. However, this caused some visual glitches and missing sprites. Since the minimum version of GZ Doom (3.7.2) needed for the demo was slightly too modern for my computer, I ended up using another source port listed as compatible – version 2.8 of Zandronum. If I remember rightly, I happened to spot this one morning a few days after Halloween last year ( yes, I write these articles several months in advance) and I just had to take a look at it. I am, of course, talking about the v1.666 demo of “ BlooM” that was released last autumn and is probably out of date by now. Since I still wanted to keep up this tradition and look at something “Doom”-related this month, I thought that I’d write a quick “first impressions” article about something that I originally hadn’t planned to review ( but, luckily, still took screenshots of out of habit). After looking through my article schedule, I suddenly realised that it has been about a month since my last “Doom II” WAD review.